Hi! I'm Erin .⎇❀№
crickets chirp, the hum of a c r t. everything we need is already here
Artifices and contrivances willed by my hand:
- Rustodon, a Mastodon-compatible ActivityPub server implemented in Rust
- ✨sparkle✨, a microkernel written in Rust with lofty goals and similarly lofty procrastination skills
- GCNHax, a collection of tools for romhacking Nintendo GameCube games and bending them to your will
- guy, a tool for reverse-engineering (Verilog) netlists from GAL JEDEC fusefiles
- windpup, an ESP32-C3 based DB25 serial DCE which plugs into a DTE (by design, DEC terminals) to provide ssh/telnet wifi softmodem functionality
I did Hack-a-Sat 2020 with the BLÅHAJ CTF team, placing 10th in the qualifiers and receiving a DEFCON invite.
I love romhacking and game reverse engineering; video games are sick, artful software (fast DSP code, graphics math, the beauty of duct-taped together game logic...):
I used to work with the Zelda RE Team on the LoZ: Twilight Princess decompilation. If I wanted to pad my résumé, this is a "manual oracle attack against a monolithic compiler". I also helped reverse engineer the debug tools for Twilight Princess, which let us do stuff like this.
I've also contributed to brawlback's infrastructure and tooling.
In the past, I contributed to the glitch-soc fork of Mastodon, as well as the upstream.
As a side project, I run hecke.rs, a set of semi-public services which was initially targeted at users of the ActivityPub fediverse, including mail, chat, RSS aggregation, Git hosting, and collaborative notepads. It's basically just me and a few old friends on that infrastructure at this point, though.